evennia.utils.eveditor¶
EvEditor (Evennia Line Editor)
This implements an advanced line editor for editing longer texts in-game. The editor mimics the command mechanisms of the “VI” editor (a famous line-by-line editor) as far as reasonable.
Features of the editor:
undo/redo.
edit/replace on any line of the buffer.
search&replace text anywhere in buffer.
formatting of buffer, or selection, to certain width + indentations.
allow to echo the input or not, depending on your client.
in-built help
To use the editor, just import EvEditor from this module and initialize it:
from evennia.utils.eveditor import EvEditor
# set up an editor to edit the caller's 'desc' Attribute
def _loadfunc(caller):
return caller.db.desc
def _savefunc(caller, buffer):
caller.db.desc = buffer.strip()
return True
def _quitfunc(caller):
caller.msg("Custom quit message")
# start the editor
EvEditor(caller, loadfunc=None, savefunc=None, quitfunc=None, key="",
persistent=True, code=False)
The editor can also be used to format Python code and be made to survive a reload. See the EvEditor class for more details.
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class
evennia.utils.eveditor.
CmdSaveYesNo
(**kwargs)[源代码]¶ 基类:
evennia.commands.default.muxcommand.MuxCommand
Save the editor state on quit. This catches nomatches (defaults to Yes), and avoid saves only if command was given specifically as “no” or “n”.
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key
= '__nomatch_command'¶
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aliases
= ['__noinput_command']¶
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locks
= 'cmd:all()'¶
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help_cateogory
= 'LineEditor'¶
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help_category
= 'general'¶
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lock_storage
= 'cmd:all()'¶
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search_index_entry
= {'aliases': '__noinput_command', 'category': 'general', 'key': '__nomatch_command', 'no_prefix': ' __noinput_command', 'tags': '', 'text': '\n Save the editor state on quit. This catches\n nomatches (defaults to Yes), and avoid saves only if\n command was given specifically as "no" or "n".\n '}¶
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class
evennia.utils.eveditor.
SaveYesNoCmdSet
(cmdsetobj=None, key=None)[源代码]¶ 基类:
evennia.commands.cmdset.CmdSet
Stores the yesno question
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key
= 'quitsave_yesno'¶
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priority
= 150¶
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mergetype
= 'Replace'¶
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path
= 'evennia.utils.eveditor.SaveYesNoCmdSet'¶
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class
evennia.utils.eveditor.
CmdEditorBase
(**kwargs)[源代码]¶ 基类:
evennia.commands.default.muxcommand.MuxCommand
Base parent for editor commands
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locks
= 'cmd:all()'¶
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help_entry
= 'LineEditor'¶
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editor
= None¶
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parse
()[源代码]¶ Handles pre-parsing. Editor commands are on the form
:cmd [li] [w] [txt]
Where all arguments are optional.
- li - line number (int), starting from 1. This could also
be a range given as <l>:<l>.
w - word(s) (string), could be encased in quotes.
txt - extra text (string), could be encased in quotes.
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insert_raw_string_into_buffer
()[源代码]¶ Insert a line into the buffer. Used by both CmdLineInput and CmdEditorGroup.
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aliases
= []¶
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help_category
= 'general'¶
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key
= 'command'¶
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lock_storage
= 'cmd:all()'¶
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search_index_entry
= {'aliases': '', 'category': 'general', 'key': 'command', 'no_prefix': ' ', 'tags': '', 'text': '\n Base parent for editor commands\n '}¶
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class
evennia.utils.eveditor.
CmdLineInput
(**kwargs)[源代码]¶ 基类:
evennia.utils.eveditor.CmdEditorBase
No command match - Inputs line of text into buffer.
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key
= '__nomatch_command'¶
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aliases
= ['__noinput_command']¶
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func
()[源代码]¶ Adds the line without any formatting changes.
If the editor handles code, it might add automatic indentation.
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help_category
= 'general'¶
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lock_storage
= 'cmd:all()'¶
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search_index_entry
= {'aliases': '__noinput_command', 'category': 'general', 'key': '__nomatch_command', 'no_prefix': ' __noinput_command', 'tags': '', 'text': '\n No command match - Inputs line of text into buffer.\n\n '}¶
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class
evennia.utils.eveditor.
CmdEditorGroup
(**kwargs)[源代码]¶ 基类:
evennia.utils.eveditor.CmdEditorBase
Commands for the editor
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key
= ':editor_command_group'¶
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aliases
= [':wq', ':dd', ':=', ':j', ':::', ':S', ':UU', ':s', ':echo', ':>', ':q', ':fi', ':x', ':u', ':dw', ':p', ':w', ':I', ':q!', ':A', ':', ':f', ':uu', ':fd', ':r', '::', ':DD', ':h', ':!', ':<', ':y', ':i']¶
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arg_regex
= re.compile('\\s.*?|$', re.IGNORECASE)¶
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func
()[源代码]¶ This command handles all the in-editor :-style commands. Since each command is small and very limited, this makes for a more efficient presentation.
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help_category
= 'general'¶
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lock_storage
= 'cmd:all()'¶
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search_index_entry
= {'aliases': ':wq :dd := :j ::: :S :UU :s :echo :> :q :fi :x :u :dw :p :w :I :q! :A : :f :uu :fd :r :: :DD :h :! :< :y :i', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :wq :dd := :j ::: :S :UU :s :echo :> :q :fi :x :u :dw :p :w :I :q! :A : :f :uu :fd :r :: :DD :h :! :< :y :i', 'tags': '', 'text': '\n Commands for the editor\n '}¶
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class
evennia.utils.eveditor.
EvEditorCmdSet
(cmdsetobj=None, key=None)[源代码]¶ 基类:
evennia.commands.cmdset.CmdSet
CmdSet for the editor commands
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key
= 'editorcmdset'¶
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priority
= 150¶
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mergetype
= 'Replace'¶
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at_cmdset_creation
()[源代码]¶ Hook method - this should be overloaded in the inheriting class, and should take care of populating the cmdset by use of self.add().
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path
= 'evennia.utils.eveditor.EvEditorCmdSet'¶
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class
evennia.utils.eveditor.
EvEditor
(caller, loadfunc=None, savefunc=None, quitfunc=None, key='', persistent=False, codefunc=False)[源代码]¶ 基类:
object
This defines a line editor object. It creates all relevant commands and tracks the current state of the buffer. It also cleans up after itself.
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__init__
(caller, loadfunc=None, savefunc=None, quitfunc=None, key='', persistent=False, codefunc=False)[源代码]¶ Launches a full in-game line editor, mimicking the functionality of VIM.
- 参数
caller (Object) – Who is using the editor.
loadfunc (callable, optional) – This will be called as loadfunc(caller) when the editor is first started. Its return will be used as the editor’s starting buffer.
savefunc (callable, optional) – This will be called as savefunc(caller, buffer) when the save-command is given and is used to actually determine where/how result is saved. It should return True if save was successful and also handle any feedback to the user.
quitfunc (callable, optional) – This will optionally be called as quitfunc(caller) when the editor is exited. If defined, it should handle all wanted feedback to the user.
quitfunc_args (tuple, optional) – Optional tuple of arguments to supply to quitfunc.
key (str, optional) – An optional key for naming this session and make it unique from other editing sessions.
persistent (bool, optional) – Make the editor survive a reboot. Note that if this is set, all callables must be possible to pickle
codefunc (bool, optional) – If given, will run the editor in code mode. This will be called as codefunc(caller, buf).
提示
In persistent mode, all the input callables (savefunc etc) must be possible to be pickled, this excludes e.g. callables that are class methods or functions defined dynamically or as part of another function. In non-persistent mode no such restrictions exist.
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update_buffer
(buf)[源代码]¶ This should be called when the buffer has been changed somehow. It will handle unsaved flag and undo updating.
- 参数
buf (str) – The text to update the buffer with.
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update_undo
(step=None)[源代码]¶ This updates the undo position.
- 参数
step (int, optional) – The amount of steps to progress the undo position to. This may be a negative value for undo and a positive value for redo.
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display_buffer
(buf=None, offset=0, linenums=True, options={'raw': False})[源代码]¶ This displays the line editor buffer, or selected parts of it.
- 参数
buf (str, optional) – The buffer or part of buffer to display.
offset (int, optional) – If buf is set and is not the full buffer, offset should define the actual starting line number, to get the linenum display right.
linenums (bool, optional) – Show line numbers in buffer.
options – raw (bool, optional): Tell protocol to not parse formatting information.
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