evennia.contrib.base_systems.ingame_python.tests
Module containing the test cases for the in-game Python system.
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class
evennia.contrib.base_systems.ingame_python.tests.TestEventHandler(methodName='runTest')[源代码]
基类:evennia.utils.test_resources.BaseEvenniaTest
Test cases of the event handler to add, edit or delete events.
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setUp()[源代码]
Create the event handler.
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tearDown()[源代码]
Stop the event handler.
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test_start()[源代码]
Simply make sure the handler runs with proper initial values.
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test_add_validation()[源代码]
Add a callback while needing validation.
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test_edit()[源代码]
Test editing a callback.
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test_edit_validation()[源代码]
Edit a callback when validation isn’t automatic.
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test_del()[源代码]
Try to delete a callback.
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test_accept()[源代码]
Accept an callback.
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test_call()[源代码]
Test to call amore complex callback.
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test_handler()[源代码]
Test the object handler.
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class
evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback(methodName='runTest')[源代码]
基类:evennia.utils.test_resources.BaseEvenniaCommandTest
Test the @callback command.
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setUp()[源代码]
Create the callback handler.
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tearDown()[源代码]
Stop the callback handler.
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test_list()[源代码]
Test listing callbacks with different rights.
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test_add()[源代码]
Test to add an callback.
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test_del()[源代码]
Add and remove an callback.
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test_lock()[源代码]
Test the lock of multiple editing.
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test_accept()[源代码]
Accept an callback.
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class
evennia.contrib.base_systems.ingame_python.tests.TestDefaultCallbacks(methodName='runTest')[源代码]
基类:evennia.utils.test_resources.BaseEvenniaCommandTest
Test the default callbacks.
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setUp()[源代码]
Create the callback handler.
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tearDown()[源代码]
Stop the callback handler.
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test_exit()[源代码]
Test the callbacks of an exit.